Above are a few quick outfit iterations using an already established character. I decided to go with a Shakesperean theme for the Valentines edition of the game. Creating various versions helped both the team and I to figure out which elements and shapes we liked.
The screen above is the Texture Atlas template the animation team was using for this animation rig. While designing the outfit, I took into account the boundaries that they had set. On the right side is the final look of the character with all the parts put together.
This background was used for the King of The Hill mode, inspired by beautiful Tuscany.